Thursday, February 6, 2014

Twilight Imperium Revenge 2014

Repeat malam kedua,

Yssaril Tribe win (lucky roll & lucky planet coin).
3 players 3 hours.

The Yssaril Tribes
Long ago, the ancient race of the Lazax ruled the cosmos. In a back corner of the galaxy, the Lazax colonized the smallish planet Retillion, harvesting the delicious menn root that grew there. For awhile, things were fantastic on Retillion – until the sneaky, aboriginal, green goblins that lived in the shadows there systematically kicked some Lazax butt. Over the eons, the various tribes of the Yssaril adapted to Lazax technology and took the stars, using subterfuge, stealth and their superior spies to spread like vermin throughout the colonized territories.
Game Advantage: Subterfuge. The Yssaril are the masters of the secret attack and sabotage. They draw one additional Action card per round, which means they are privy to a wealth of surprise powers, advantages and tricks. The Yssaril can also sneak a peek at one other opponent’s Action cards each round, providing them with very valuable information which they can use to subtly kick some butt at just the right Source
The Barony of Letnev
Just as you’d expect from any group that allows themselves to be governed by a baron, this race of hardened military types would like nothing better than to pin most of the galaxy under the heels of their jet-black jackboots.
Game Advantage: The Barony can use Trade Goods to give ships involved in space battles and ground forces involved in planetary invasions a boost for a round. Just possessing this ability allows the Barony a lot of leeway in negotiating space for their fleets to pass through; however, it does make it a bit harder for the Barony to open trade agreements since most races don’t like the idea of helping the Barony stomp on their faces later in the game. Oh, and the Barony can also have one more ship than their current fleet limitations allow, so that’s fun.Source
The Emirates of Hacan
A mostly-gentle and genteel race of Lionoids that prefer trade and peace over militaristic might. Don’t underestimate the Hacans, though – through the power of their mighty trade agreements, they are far from pussycats.
Game Advantage: Trade, trade, trade. No player can veto open trade negotiations when the Hacan are involved, and they also receive more trade goods than other races. Trade contracts may not be broken for any reason, and the Hacans can also trade coveted Action cards with other races. Source


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